

Let's establish in rough terms what an engine is. So it's worth looking back at the rough road that got the engine to where it is today. We thought about multiplayer as well, as Eclipse was single-player only."īut even if developers have taken on Frostbite willing, it has definitely caused some major issues across Electronic Arts studios.

It couldn't do open world, the renderer wasn't strong enough, those were the two big ones. "We had been wrapping up Mass Effect 3 and we just shipped Dragon Age 2 and we knew that our Eclipse engine, that we shipped DA 2 on, wasn't going to cut it for the future iterations of Dragon Age. "It was our decision," former BioWare general manager Aaron Flynn told Kotaku Splitscreen in regard to using Frostbite for Dragon Age: Inquisition.

The perception is that Electronic Arts is forcing all of its studios to use Frostbite, which is borne out by nearly every EA title switching to the engine But some development leads have countered that belief. For fans, the engine has become a scapegoat for recent problems in EA franchises, from Need for Speed, to FIFA, to the Star Wars games. The last few BioWare titles-Dragon Age: Inquisition, Mass Effect: Andromeda, and Anthem-all had problems utilizing Frostbite during development. The latter has been a common problem at Electronic Arts studios. The report noted a lack of directorial vision, several mechanics changes, and of course, issues with the Frostbite engine. The answer was offered earlier this month when Kotaku's Jason Schreier published a fairly lengthy report on Anthem's development. BioWare's next big thing didn't seem like it had it all together, leaving fans to wonder where the six years of dev time went. After years of development, BioWare finally launched Anthem earlier this year to a wave of critical and community backlash.
